These props are my own design - in the style of Blizzard's Diablo 3 Universe.
Diablo-style Props:
Monday, April 27, 2009
Thursday, April 16, 2009
his post represents some of my older work.
2 stylized props for practice:
Both are in Maya Viewport.
The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.
2 stylized props for practice:
Both are in Maya Viewport.
The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.
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