Friday, June 19, 2009

This is a racecraft that I've been working on to enhance my current-gen workflow. The concept was inspired from various space-racer games, but is entirely my own.

Rendered in Marmoset.

8700 tri -- 2048 diffuse/spec/normal


































Monday, April 27, 2009

These props are my own design - in the style of Blizzard's Diablo 3 Universe.

Diablo-style Props:











Thursday, April 16, 2009

his post represents some of my older work.



2 stylized props for practice:

Both are in Maya Viewport.





































The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.