A new environment I made using the Sandbox 2 engine. I used a Square-Enix concept to base the scene on.
~90k triangles, vertex AO, ~ 2 1024X1024 maps for all assets
Wednesday, February 17, 2010
Monday, October 26, 2009
Sunday, August 23, 2009
Monday, July 27, 2009
Friday, June 19, 2009
Thursday, April 16, 2009
his post represents some of my older work.
2 stylized props for practice:
Both are in Maya Viewport.
The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.
2 stylized props for practice:
Both are in Maya Viewport.
The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.
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