Wednesday, February 17, 2010

A new environment I made using the Sandbox 2 engine.  I used a Square-Enix concept to base the scene on.

~90k triangles, vertex AO, ~  2  1024X1024 maps for all assets


Monday, October 26, 2009

Here is a low-poly competition I finished for PolyCount, portraying Alan Grant, the crafty dinosaur researcher from Jurassic Park.

1 256X256 // 700 tri - character
1 256X256 // 500 tri - environment
1 64X64 // 84 tri - weapon/prop

Maya Viewport (using baked vertex lighting):

Sunday, August 23, 2009

A gas rig I modeled/textured - concepted by Ben Mauro. (Original concept shown below)

7219 tri - 1024X2048 Diffuse/Normal/Spec

Rendered in Marmoset.

Monday, July 27, 2009

This is an old wheel-lock rifle I just finished.

5934 tri -- 1024X2048 Diffuse/Normal/Spec

Rendered in Marmoset.









Monday, July 6, 2009

This is a sword I concepted, modeled, and textured:
3200 tri -- 512 textures

Maya Viewport:










Another weapon/armor prop done for practice using Mythic concept art.

Maya Viewport.









Friday, June 19, 2009

This is a racecraft that I've been working on to enhance my current-gen workflow. The concept was inspired from various space-racer games, but is entirely my own.

Rendered in Marmoset.

8700 tri -- 2048 diffuse/spec/normal


































Monday, April 27, 2009

These props are my own design - in the style of Blizzard's Diablo 3 Universe.

Diablo-style Props:











Thursday, April 16, 2009

his post represents some of my older work.



2 stylized props for practice:

Both are in Maya Viewport.





































The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.