Here is a low-poly competition I finished for PolyCount, portraying Alan Grant, the crafty dinosaur researcher from Jurassic Park.
1 256X256 // 700 tri - character 1 256X256 // 500 tri - environment 1 64X64 // 84 tri - weapon/prop
Maya Viewport (using baked vertex lighting):
Sunday, August 23, 2009
A gas rig I modeled/textured - concepted by Ben Mauro. (Original concept shown below)
7219 tri - 1024X2048 Diffuse/Normal/Spec
Rendered in Marmoset.
Monday, July 27, 2009
This is an old wheel-lock rifle I just finished.
5934 tri -- 1024X2048 Diffuse/Normal/Spec
Rendered in Marmoset.
Monday, July 6, 2009
This is a sword I concepted, modeled, and textured:
3200 tri -- 512 textures
Maya Viewport:
Another weapon/armor prop done for practice using Mythic concept art.
Maya Viewport.
Friday, June 19, 2009
This is a racecraft that I've been working on to enhance my current-gen workflow. The concept was inspired from various space-racer games, but is entirely my own.
Rendered in Marmoset.
8700 tri -- 2048 diffuse/spec/normal
Monday, April 27, 2009
These props are my own design - in the style of Blizzard's Diablo 3 Universe.
Diablo-style Props:
Thursday, April 16, 2009
his post represents some of my older work.
2 stylized props for practice:
Both are in Maya Viewport.
The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.