Here is a low-poly competition I finished for PolyCount, portraying Alan Grant, the crafty dinosaur researcher from Jurassic Park.
1 256X256 // 700 tri - character
1 256X256 // 500 tri - environment
1 64X64 // 84 tri - weapon/prop
Maya Viewport (using baked vertex lighting):
Monday, October 26, 2009
Sunday, August 23, 2009
Monday, July 27, 2009
Friday, June 19, 2009
Thursday, April 16, 2009
his post represents some of my older work.
2 stylized props for practice:
Both are in Maya Viewport.
The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.
2 stylized props for practice:
Both are in Maya Viewport.
The following environment I made in about a month for GDC. It is rendered in Maya using a 2048k Lightmap for shadows and the scene polycount is at around 80k triangles. It is based loosely on a concept by Gregory Fromenteau.
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